Octopus-VDMs are high resolution vector displacement maps that are generated from detailed photogrammetry scans containing several million triangles. All VDMs undergo a topology optimization algorithm on the GPU to minimize stretch and preserve the quality of the underlying mesh during sculpting. The vector displacement maps have a resolution of 2048x2048 and come with a color texture of similar size.

You can find many more examples in the gallery. If you want to know more about vector displacement maps, learn how they are created or get them for you projects have a look here:


Octopus-VDMs have a clean topology with very low distortion, even for complex shapes with overhangs. In Blender, this improves the sculpting experience, especially with mulitresolution meshes since no remeshing or 'dyntopo' is required to maintain a good topology. Also, the quality of applied textures and painted vertex colors will be maintained during the scuplting process.

About the Name

The Octopus is a sea animal that can not only change the color but also the shape and texture of its skin in order to camouflage within its natural habitat. It is able to recreate the complex shapes and rich colors found in nature. In the same spirit Octupus-VDMs aim bring the intricate geometry of real world objects and surfaces to 3D-Sculpting.

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